Large City: Låyäch Qevub Ÿhkphÿh

Låyäch Qevub Ÿhkphÿh

Låyäch Qevub Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceQättza Kingdom
Sub ProvenceShävncald Hold
RegionJë-ma Woods
Founded987
Community LeaderLord Trrierh
Area77 km2 (30 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation1930 m (6332 ft)
Average Yearly Precipitation278 cm/y (109 in/y)
Population18128
Population Density235 people per km2 (604 people per mi2)
Town AuraAugury
Naming
Native nameLåyäch Qevub Ÿhkphÿh
Pronunciation/lɑːˈjəch/ /qeˈvub/
Direct Translation[famous] [library]
Translation[Not Yet Translated]

Låyäch Qevub Ÿhkphÿh (/lɑːˈjəch/ /qeˈvub/ [famous] [library]) is a temperate Large City located in Shävncald Hold, Qättza Kingdom, within the Undermountain.

The name Låyäch Qevub Ÿhkphÿh is derived from the Goblin language, as Låyäch Qevub Ÿhkphÿh was founded by Syhn, who was culturaly Undermountain.

Climate

Låyäch Qevub Ÿhkphÿh has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Låyäch Qevub Ÿhkphÿh receives an average of 278 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the spring. Låyäch Qevub Ÿhkphÿh covers an area of nearly 77 km2 (30 mi2), and an average elevation of 1930 m (6332 ft) above sea level.

Overview

Låyäch Qevub Ÿhkphÿh was founded durring the late 11th century, by Syhn. The establishment of Låyäch Qevub Ÿhkphÿh was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Låyäch Qevub Ÿhkphÿh's construction back out of the project. Syhn pushed on reguardles, and Låyäch Qevub Ÿhkphÿh was finished, but starts off as a terible place to live.

Låyäch Qevub Ÿhkphÿh was built using the conventions of Undermountain durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Låyäch Qevub Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Låyäch Qevub Ÿhkphÿh is buildings folow an organic layout of crampt cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Unfortuantly, these robustly designed timber walls are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Låyäch Qevub Ÿhkphÿh makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Låyäch Qevub Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Låyäch Qevub Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Låyäch Qevub Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Låyäch Qevub Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Låyäch Qevub Ÿhkphÿh's parks.

Låyäch Qevub Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Låyäch Qevub Ÿhkphÿh.

Låyäch Qevub Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Låyäch Qevub Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Låyäch Qevub Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Låyäch Qevub Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Låyäch Qevub Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Låyäch Qevub Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Låyäch Qevub Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Låyäch Qevub Ÿhkphÿh's public wards, blessings, and other arcane systems.

Låyäch Qevub Ÿhkphÿh has an Arcane Academy which provides higher education in the arcane sciences.

Låyäch Qevub Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Låyäch Qevub Ÿhkphÿh's grid is powered by a boiler and turbine based power plant.

Låyäch Qevub Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Låyäch Qevub Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Låyäch Qevub Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Låyäch Qevub Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Låyäch Qevub Ÿhkphÿh's natural decorations nor waterways.

Låyäch Qevub Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Låyäch Qevub Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Låyäch Qevub Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Låyäch Qevub Ÿhkphÿh's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Låyäch Qevub Ÿhkphÿh every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Mercane near Låyäch Qevub Ÿhkphÿh are known to be more aggressive than normal.

Låyäch Qevub Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Necromancy energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 33
  • Farmers: 54
  • Farm Laborer: 75
  • Hunters: 62
  • Milk Maids: 44
  • Ranchers: 24
  • Ranch Hands: 48
  • Shepherds: 48
    • Farmland: 72693 m2
    • Cattle and Similar Creatures: 4532
    • Poultry: 54384
    • Swine: 3625
    • Sheep: 181
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1812

Craftsmen

  • Arms and Toolmakers: 37
  • Blacksmiths: 42
  • Bookbinders: 22
  • Buckle-makers: 22
  • Cabinetmakers: 43
  • Candlemakers: 62
  • Carpenters: 59
  • Clothmakers: 51
  • Coach and Harness Makers: 19
  • Coopers: 46
  • Copper, Brass, Tin, Zinc, and Lead Workers: 24
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 43
  • Farrier: 125
  • Furriers: 11
  • Glassworkers: 67
  • Gunsmiths: 39
  • Harness-Makers: 17
  • Hatters: 35
  • Hosiery Workers: 12
  • Jewelers: 20
  • Leatherwrights: 46
  • Locksmiths: 18
  • Matchstick makers: 30
  • Musical Instrument Makers: 25
  • Painters, Structures and Fixtures: 23
  • Paper Workers: 25
  • Plasterers: 26
  • Pursemakers: 29
  • Roofers: 19
  • Ropemakers: 18
  • Rugmakers: 17
  • Saddlers: 37
  • Scabbardmakers: 38
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 17
  • Soap and Tallow Workers: 57
  • Tailors: 157
  • Tanners: 23
  • Upholsterers: 27
  • Watchmakers: 24
  • Weavers: 50
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 24
  • Booksellers: 27
  • Butchers: 53
  • Chandlers: 46
  • Chicken Butchers: 44
  • Entrepreneurs: 18
  • Fine Clothiers: 48
  • Fishmongers: 44
  • Florists: 11
  • Potion Sellers: 31
  • Resellers: 64
  • Spice Merchants: 23
  • Wine-sellers: 39
  • Wheelwright: 28
  • Woodsellers: 17

Service workers

  • Bakers: 90
  • Barbers: 84
  • Coachmen: 26
  • Cooks: 67
  • Doctors: 41
  • Gamekeepers: 29
  • Grooms: 15
  • Hairdressers: 58
  • Healers: 54
  • Housekeepers: 56
  • Housemaids: 120
  • House Stewards: 51
  • Inns: 17
  • Laundry maids: 34
  • Maidservants: 72
  • Nursery Maids: 32
  • Pastrycooks: 58
  • Restaurateur: 75
  • Tavern Keepers: 72

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 17
  • Chemical Workers: 10
  • Coal Heavers: 34
  • In-Town Couriers: 43
  • Long Haul Couriers: 42
  • Dockyard Workers: 39
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 51
  • Millers: 40
  • Miners: 38
  • Oilmen and Polishers: 28
  • Postmen: 39
  • Pure Finder: 24
  • Skinners: 53
  • Sugar Refiners: 10
  • Tosher: 28
  • Warehousemen: 64
  • Watercarriers: 35
  • Watermen, Bargemen, etc.: 50

Skilled Laborers

  • Accountants: 23
  • Alchemist: 26
  • Clerk: 38
  • Dentists: 18
  • Educators: 47
  • Engineers: 27
  • Gardeners: 19
  • Mages: 13
  • Plumbers: 19
  • Pharmacist: 21
  • Professors: 7
  • Scientists: 13
  • Wizards: 7

Civil Servants

  • Adventurers: 17
  • Bankers: 24
  • Civil Clerks: 36
  • Civic Iudex: 20
  • Consultants: 11
  • Exorcist: 43
  • Fixers: 22
  • Kami Clerk: 36
  • Landlords: 35
  • Lawyers: 23
  • Legend Keepers: 29
  • Militia Officers: 164
  • Monks, Monastic: 54
  • Monks, Civic: 58
  • Historian, Oral: 39
  • Historian, Textual: 20
  • Policemen, Sheriffs, etc.: 44
  • Priests: 82
  • Rangers: 25
  • Rat Catchers: 28
  • Scholars: 27
  • Spiritualist: 31
  • Slayers: 10
  • Storytellers: 71
  • Military Officers: 58

Cottage Industries

  • Brewers: 53
  • Comfort Services: 78
  • Enchanters: 20
  • Herbalists: 20
  • Jaminators: 56
  • Needleworkers: 58
  • Potters: 32
  • Preserve Makers: 60
  • Quilters: 25
  • Seamsters: 100
  • Spinners: 53
  • Tinker: 19
  • Weaver: 45

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 28
  • Costumers: 11
  • Dancers: 20
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 8
  • Glaziers: 19
  • Inlayers: 17
  • Musicians: 54
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 15
  • Wood Carvers: 67
  • Writers: 56

Produce Industries

  • Butter Churners: 62
  • Canners: 53
  • Cheesmakers: 56
  • Ice Merchants: 8
  • Millers: 35
  • Picklers: 31
  • Smokers: 24
  • Stockmakers: 20
  • Tobacconists: 27
  • Tallowmakers: 37

6864 of Låyäch Qevub Ÿhkphÿh's population work within a Foundational Occupation.

10177 of Låyäch Qevub Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1087 (6%) are noncontributers.

Points of Interest

Låyäch Qevub Ÿhkphÿh is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Låyäch Qevub Ÿhkphÿh might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Låyäch Qevub Ÿhkphÿh is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of solved a major long term problem plaguing the town. was immortalized in song for this deed.

History